The use of speech bubbles feels natural and doesn’t hamper readability. Dialogue appears in speech bubbles alongside character sprites, whilst descriptive text and Miho’s internal monologue appears in the traditional location across the bottom of the screen. In play, the presentation remains impressively high quality. It’s a fantastic accessibility feature worth commending, especially in such a text-heavy medium. The second notable option is the inclusion of the Open Dyslexic font, which as I understand it is designed to be more readable for those with dyslexia and can be quite helpful. For games in general support for higher resolutions isn’t all that odd or impressive, but for visual novels it’s something to celebrate. Of note here is the all-too-uncommon 1440p support which is a blessing in a visual novel as pretty as Please Be Happy. In the options, you’ll find a suite of familiar features to toggle and slide with. It’s a small but charming touch that fits Please Be Happy’s mood nicely. As you peruse through options, saves, and the gallery, spirited voice lines from the three central characters offer comment. The menu screens are gorgeous, but still simple and snappy to navigate. Where Please Be Happy sets itself apart almost immediately is in the quality of its presentation and interface. Please Be Happy promises a comfy slice-of-life tale of love and friendship, which sounds lovely, but does it deliver? The story follows Miho, a fox girl with unusual magic behind her existence, as she settles into a new life in a fictionalized version of Wellington, New Zealand. Please Be Happy is an English language yuri visual novel developed by Studio Élan, who you may know for their previous works Highway Blossoms and Heart of the Woods.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |